The greatest and most memorable video games are retained in our mind because they can easily infuse a strong sense of place. You become someone else (e.g. Alias Game Character), consumed in a virtual world. Narrative media of all types – whether games, novels, or films – must communicate a complete sense of a world or location if it is to genuinely engage its audience. Imagine reading Lord of the Rings without the description of Mordor, or watching a movie without any endowing shots. It would be close to impossible to feel and grasp a connection to the world of the creator’s imagination.
Now sit back and imagine that you have a vision or idea that you want to convert into a videogame, but you don’t have a true understanding of the necessary software to do so. Worldbuilding is time-consuming and extremely difficult. Designing and creating a sense of realism is quite the dawning task, requiring significant research and due diligence before ever getting to those final stylistic embellishments.
What if there were a way to seamlessly and accurately capture the perfect scene you’re looking for? Imagine if you could transport people into a virtual world without lengthy and costly development cycles?
Using Matterports 3D Visualization software, a team of students at Harvey Mudd College captured the labyrinths of their university clinic hallways for a clean – and simple – game built to guide new students to a real-world clinic. Before Matterport 3D Tours, they would have had to professionally photograph their clinics surroundings. Those 2D textures would then be diligently applied to a 3D model that had been precisely created in special – and expensive – CAD software. The amount of work quickly broadens beyond the scope of what many have the time or resources to accomplish.
Matterport 3D Tours simplify the process. They don’t just capture images; but instead captures complete environments and their spatial relationships.
With every image taken, the students were able to record real dimensions, to quickly create a legitimate 3D representation of their world in an immersive virtual reality. The result was an authentic virtual representation of their real-life university clinic.
With the environment expedited, each student was able to go about producing the essential steps needed to work on creating the game’s core mechanics – moving, throwing, and examining items. They had time to execute creative touches, like inside jokes for their campus community, or interactions with real-world actions like standing up. As a result, they spent more time exploiting actual gameplay, and less time on basic groundwork for the game, thanks to Matterport 3D Tours.
As gamers insist and demand more real locations, Matterport 3D Tours will progressively be used to help game designers effortlessly create their world. Whether imitation of our real world is used for the entirety of a title, or just for key critical parts, it’s obvious that Matterport 3D Tours can help aid the indie beginner as much as it can help the AAA game developer. As long as there are stories to tell, and those stories occur in places, Matterport 3D Tours will be there to immersively bring those locations to life.
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